Wednesday, October 29, 2008
Upon waking up after sleeping in Yanni's Rope Trick. I proceeded to get sick and puked up a nasty looking rug thing. Then a compulsive feeling over took me. Judas needed help bad and he wanted me to bring the cleric like people to help if I could. Although he didn't call them clerics he called them religious bitches or something to that affect.
After some more retching and me begging Valeska and Demona. It was my feeling that I shouldn't bring anyone else. We hopped on the rug and it teleported us to some distant place based on the fact that the mountains were different and there was some serious cold going on so much so it hurt. We were in a small seemingly abandoned village. We heard a loud roar in the distance. We headed for the closest door in hopes of changing into some more warm. We entered a small cottage and started changing into more cold type clothing when this huge nasty looking polar bear trudged into town. It quickly noticed us and battle ensued although I am not really sure if we could have avoided it. The cold seemed super natural and after we succeeded in killing the beast the cold subsided. I claimed a tooth for the victory.
The only evidence of other people were some fairly fresh horse tracks leaving town. We checked the one building that was locked and looting some food and other cold gear. We then headed out following the horse tracks.
A bit later we discovered a tent with a body in it. Judas was in some kind of healing coma. Then an odd object appeared and it was some kind of communication device created by Judas. He indicated that there was an altar not far from here with a sword in it that he needed. It was guarded by a bunch of undead that kept returning even after being destroyed.
We approached the place and a nasty battle begun. Slowly, we destroyed or turned them away. We reached the top of the hill and altar when a cloud of weapons formed to defend the altar. It seemed to have a random amount of attacks each round with various effectiveness. Eventually, I nearly died but Valeska (or maybe it was Demona) cast some sort of last second healing that resuscitated me. At this point most of my magic was gone but I had a few tricks left. Demona continued to hammer on the flailing weapons and Valeska continued to try shooting it as well. I cast Ray of Enfeeblement as one of my last semi-offensive spells helping reduce its damage in a major way. Finally, the thing collapse in a pile of worthless weapons. In the altar was a bastard sword. Valeska used her magic gloves of reading to find out more about the weapon and its previous owner.
(Matt needs to find his notes on this and add it here)
Some sort of orc dude was using it and gave it to a cleric of Demona's religion. The sword is CN I think is what she found out.
Next we returned to Judas and a large argument ensues revolving around giving Judas the sword. I decided giving Judas the sword was the best route to go. He had confided in me that he needs it to destroy a minion of Lord Soth that has some control over him but if we don't give it to him he will take it with force. I then stated to my friends that I am leaving if you don't come with me I will leave without you. This didn't go over very well. After a lot of arguing about trust and friendship, they agreed to leave the sword and teleport with me. Since I could only teleport once we traveled as far as possible. Little was said but Valeska decided to try without asking to suggest that I tell her everything that Judas said. It didn't work the first time. And after being somewhat annoyed that she would try this especially after having a big argument about trust and friendship without asking. I decided to prove to her that I was not lying and willingly let her use the spell on me.
In the long run I was forced by magic to help Judas and probably made some rather brash decisions that likely hurt my relationship with Valeska and Demona. Do I regret some of the decisions? Probably. Can I change what I did and said? No, I'll just move on like I have with every decision I have made so far in my some what crazy life.
After some more retching and me begging Valeska and Demona. It was my feeling that I shouldn't bring anyone else. We hopped on the rug and it teleported us to some distant place based on the fact that the mountains were different and there was some serious cold going on so much so it hurt. We were in a small seemingly abandoned village. We heard a loud roar in the distance. We headed for the closest door in hopes of changing into some more warm. We entered a small cottage and started changing into more cold type clothing when this huge nasty looking polar bear trudged into town. It quickly noticed us and battle ensued although I am not really sure if we could have avoided it. The cold seemed super natural and after we succeeded in killing the beast the cold subsided. I claimed a tooth for the victory.
The only evidence of other people were some fairly fresh horse tracks leaving town. We checked the one building that was locked and looting some food and other cold gear. We then headed out following the horse tracks.
A bit later we discovered a tent with a body in it. Judas was in some kind of healing coma. Then an odd object appeared and it was some kind of communication device created by Judas. He indicated that there was an altar not far from here with a sword in it that he needed. It was guarded by a bunch of undead that kept returning even after being destroyed.
We approached the place and a nasty battle begun. Slowly, we destroyed or turned them away. We reached the top of the hill and altar when a cloud of weapons formed to defend the altar. It seemed to have a random amount of attacks each round with various effectiveness. Eventually, I nearly died but Valeska (or maybe it was Demona) cast some sort of last second healing that resuscitated me. At this point most of my magic was gone but I had a few tricks left. Demona continued to hammer on the flailing weapons and Valeska continued to try shooting it as well. I cast Ray of Enfeeblement as one of my last semi-offensive spells helping reduce its damage in a major way. Finally, the thing collapse in a pile of worthless weapons. In the altar was a bastard sword. Valeska used her magic gloves of reading to find out more about the weapon and its previous owner.
(Matt needs to find his notes on this and add it here)
Some sort of orc dude was using it and gave it to a cleric of Demona's religion. The sword is CN I think is what she found out.
Next we returned to Judas and a large argument ensues revolving around giving Judas the sword. I decided giving Judas the sword was the best route to go. He had confided in me that he needs it to destroy a minion of Lord Soth that has some control over him but if we don't give it to him he will take it with force. I then stated to my friends that I am leaving if you don't come with me I will leave without you. This didn't go over very well. After a lot of arguing about trust and friendship, they agreed to leave the sword and teleport with me. Since I could only teleport once we traveled as far as possible. Little was said but Valeska decided to try without asking to suggest that I tell her everything that Judas said. It didn't work the first time. And after being somewhat annoyed that she would try this especially after having a big argument about trust and friendship without asking. I decided to prove to her that I was not lying and willingly let her use the spell on me.
In the long run I was forced by magic to help Judas and probably made some rather brash decisions that likely hurt my relationship with Valeska and Demona. Do I regret some of the decisions? Probably. Can I change what I did and said? No, I'll just move on like I have with every decision I have made so far in my some what crazy life.
Labels: Cat Fight, Demona, Judas, Undead, Valeska, Weapon Monster
Wednesday, October 08, 2008
After the nasty battle with the Hill Giant with a Beholder head and minions, we discovered a holding cell with a female human, male human, and a male dwarf (I guess I assumed it was male).
After some brief discussions we decided they weren't an illusion disguising vile beasts and were caravan merchants that were captured by the former residents, and were intended to be food for the beholder/giant. We continued to look for the goblin mage dude without luck. But Valeska and Fatoxhxj soon found some more orcs and gnolls coming out of a couple secret doors we had missed. Another battle started. Mostly gnolls until Yanni charged into a room that he saw the goblin wizard doing stuff in the fire place. He walked in and was nearly beheaded by two nasty looking Ogres. Orin jumped in and started melee with one and was nearly wiped out as well until I did some magiks, got him closer to Demona, and I showed the Ogre what a hedge mage can really do. Before that Yanni did a neat wall of force to prevent the other one from eating me alive. The battle was won but the goblin wizard escaped (or was it an illusion?).
Meanwhile Valeska and Fatoxhxj were trying to open the locked door to the main columned entrance room. Except Valeska had morphed into a nasty orc thing hoping to infiltrate the hoards of creatures she heard on the other side of the barred door. Eventually, we got the door opened and discovered that a large group of humanoids had fled out the front doors. We searched the other side of the dwarven keep and found the humanoid groups living area (In some old dwarven barracks). After discovering all the secret doors (I think) we moved the 3 caravan people up to that area and barricaded the front doors and other possible entrances but not before I took a peek outside and saw the goblin wizard, a nasty gnoll, and another hill giant beholder dude. Ugg.. the beholder dude tried to blast me after I saw them but I managed to escape unharmed.
We then headed up the stairs to a room with 4 dwarven statues in each corner, the floor was colored white and black, and some impressive double doors with a message above it saying something to the affect that dwarves are welcome but all others magic can not beat dwarven magic. Er. something like that.
We brought the dwarf up from the small group and had him look at it. He thought it was likely a floor trap and something else but was hesitant to open the doors for us. He returned to his friends.
So Valeska cast Alter self and became a rather decent looking dwarf and opened the doors. She was tied to a rope just in case the floor gave way and flying. Nothing. Next went Orin. Nothing happened so next went Yanni. Still nothing. Next was Demona. She got to the middle and the floor gave way as a small door in the ceiling just inside the double doors opened and this white globe came out and washed light over Yanni, Valeska, Orin, and Demona. It was soon discovered that it caused some kind of dispel magic cause many of their magic items were no longer functioning.
After a couple of climbing attempts, and hanging from the rope over the pit, Demona made it across. Valeska flew down to the bottom of the spiked poisoned pit, impaled herself, and recovered Demona's little ioun stone that wasn't floating any more.
Now we had a large pit to get Fatoxhxj and me across. After some debate I climbed across holding the rope, and Fatox jumped across, barely. He managed to grab the lip of the pit and climb his way up.
Now everyone being across the pit, Orin made it down a few sets of stairs that were trapped some with pressure plated spikes, and saws that were coated with a poison, and also that Sepia's Snake Sigil thing. At the bottom of the 10' wide stairway, we entered into a room with a throne on the far side, and some tapestries covering the walls. After we searched the room, we found a passageway behind the left tapestry. It looked to start winding down a natural tunnel. Hearing nothing, and having several combats and being fairly depleted of spells, Yanni threw out a rope trick and we climbed up to rest, reflect, level up, and plan the search for the pestle.
After some brief discussions we decided they weren't an illusion disguising vile beasts and were caravan merchants that were captured by the former residents, and were intended to be food for the beholder/giant. We continued to look for the goblin mage dude without luck. But Valeska and Fatoxhxj soon found some more orcs and gnolls coming out of a couple secret doors we had missed. Another battle started. Mostly gnolls until Yanni charged into a room that he saw the goblin wizard doing stuff in the fire place. He walked in and was nearly beheaded by two nasty looking Ogres. Orin jumped in and started melee with one and was nearly wiped out as well until I did some magiks, got him closer to Demona, and I showed the Ogre what a hedge mage can really do. Before that Yanni did a neat wall of force to prevent the other one from eating me alive. The battle was won but the goblin wizard escaped (or was it an illusion?).
Meanwhile Valeska and Fatoxhxj were trying to open the locked door to the main columned entrance room. Except Valeska had morphed into a nasty orc thing hoping to infiltrate the hoards of creatures she heard on the other side of the barred door. Eventually, we got the door opened and discovered that a large group of humanoids had fled out the front doors. We searched the other side of the dwarven keep and found the humanoid groups living area (In some old dwarven barracks). After discovering all the secret doors (I think) we moved the 3 caravan people up to that area and barricaded the front doors and other possible entrances but not before I took a peek outside and saw the goblin wizard, a nasty gnoll, and another hill giant beholder dude. Ugg.. the beholder dude tried to blast me after I saw them but I managed to escape unharmed.
We then headed up the stairs to a room with 4 dwarven statues in each corner, the floor was colored white and black, and some impressive double doors with a message above it saying something to the affect that dwarves are welcome but all others magic can not beat dwarven magic. Er. something like that.
We brought the dwarf up from the small group and had him look at it. He thought it was likely a floor trap and something else but was hesitant to open the doors for us. He returned to his friends.
So Valeska cast Alter self and became a rather decent looking dwarf and opened the doors. She was tied to a rope just in case the floor gave way and flying. Nothing. Next went Orin. Nothing happened so next went Yanni. Still nothing. Next was Demona. She got to the middle and the floor gave way as a small door in the ceiling just inside the double doors opened and this white globe came out and washed light over Yanni, Valeska, Orin, and Demona. It was soon discovered that it caused some kind of dispel magic cause many of their magic items were no longer functioning.
After a couple of climbing attempts, and hanging from the rope over the pit, Demona made it across. Valeska flew down to the bottom of the spiked poisoned pit, impaled herself, and recovered Demona's little ioun stone that wasn't floating any more.
Now we had a large pit to get Fatoxhxj and me across. After some debate I climbed across holding the rope, and Fatox jumped across, barely. He managed to grab the lip of the pit and climb his way up.
Now everyone being across the pit, Orin made it down a few sets of stairs that were trapped some with pressure plated spikes, and saws that were coated with a poison, and also that Sepia's Snake Sigil thing. At the bottom of the 10' wide stairway, we entered into a room with a throne on the far side, and some tapestries covering the walls. After we searched the room, we found a passageway behind the left tapestry. It looked to start winding down a natural tunnel. Hearing nothing, and having several combats and being fairly depleted of spells, Yanni threw out a rope trick and we climbed up to rest, reflect, level up, and plan the search for the pestle.
Labels: Beholder, Dwarves, pestle
Thursday, September 25, 2008
We traveled to a couple bigger cities and made a deal with the Azuviir family to protect the artifact. We were told about a big trade event happening that might be a good way to pass around the word of Lord Soth being a badass. I may have found someone to fully resurrect my father.
We traveled to where we thought the old dwarven city/outpost is to find the pestel.
After some searching we found the entrance and it was guarded by some rather tough gnolls. They had well hidden arrow slits on the approach and the main room has a trap door that leads to other lower areas. While fighting ensued below in the trap floor room another "trap" was set off that created some kind of sand golem creature that we defeated as well.
We then encountered a hill giant with the head of a beholder and a bunch more gnolls. After an extended battle with many charm monster spells directed against our own friends we destroyed the hill beholder giant.
We traveled to where we thought the old dwarven city/outpost is to find the pestel.
After some searching we found the entrance and it was guarded by some rather tough gnolls. They had well hidden arrow slits on the approach and the main room has a trap door that leads to other lower areas. While fighting ensued below in the trap floor room another "trap" was set off that created some kind of sand golem creature that we defeated as well.
We then encountered a hill giant with the head of a beholder and a bunch more gnolls. After an extended battle with many charm monster spells directed against our own friends we destroyed the hill beholder giant.
Labels: Azuviir, dwarven, gnolls, pestel
Monday, August 04, 2008
Notable NPC's
- Apprentice #1- Dead - Yanni's apprentice that was at the keep is dead. Throat slit from ear-to-ear. Speculated to be Judas but Findel disagrees
- Susie - Dead? - Spokes person for the Beast God cult slaughter horribly by our group
- Air-Walk Beast Priest - Battled with at Yanni's keep. Able to walk on air and some form of anti - magic
- No new notable locations
- We discussed our options in 3 categories
- We all agreed to get the pestel
- What should we do with the key or who should we give it too?
- Give it to Azuviir family and the temple of (some god can't remember name) to protect it (It was generally agreed we should do this)
- Give it to the Trimuvirant
- Give it to the Elves
- Other options
- Who do we contact about the Lord Soth
- Tuarnia - Miara Maufrincia (Yanni's friend)
- Land of Azuviir - Savuud's family and friendly towards some of group
- Triumvirant - update on current findings
- Elves - this is an option we might go down if things go well
- After a discussion in Yanni's secret other dimensional room, Yanni had a visitor. A woman named Susie.
- Turns out she is a "priest" of the Beast Cults and wants the key back and had other questions. It turns out that we had run into this group outside the tomb and we had helped heal a few of them after they had killed one of the monkey-bat things that was loose.
- After denying her the key she left but her companions had already infiltrated Yanni's keep and a big battle began. Valeska was concerned about the key and suggested we leave. It was decided we see how the battle goes before abandoning Yanni's guards and keep.
- 4 of those nasty Bat-Monkey-Invisible things (immune to fire) attacked the compound. Trying to lower the bridge
- We dim-doored to help out but went outside the keep to quickly kill Susie which we did but then encountered 2 of those funny looking tentacled things that boil your blood and have magic resistance. Demona blasted one of them with the Bolt of Glory for a whopping 89 points of damage.
- Valeska had spotted some weird looking shadow flying monsters earlier and they showed up as well draining Wisdom if they hit ya.
- We stopped the monsters outside and joined the battle inside. Shortly after joining that battle the bridge dropped and a horde of big mouth shaped monsters (sonic attack and fear when you first see them) came charging at the bridge. Valeska swooped down and declared "I'll disintegrate the bridge!" and did so.
- 2 rounds later the bridge reappeared and the horde of nasties came in. Valeska then did something for real and made a stoned shaped wall to slow them down.
- A priestly looking woman came air walking in from the river below to join the beast cult's side using commands to try to thwart us. Also, see had some kind of anti-magic.
- A spider-human looking monster joined the battle in the fort that could spring attack and climb walls
- Faroxhxj was pushed off the bridge by a monkey-bat thing and fell off the water fall but managed to take it like a true warrior and Yanni brought him back to the fight.
- We killed off the monsters except the floating priest bitch who left after Yanni teleported everyone but me and Valeska and headed for Tuarnia.
- Valeska and I stayed to help clean up and make fun of Yanni's damaged keep/fortifications
Labels: Bat-Monkey-Invisible, Beast Cult, pestel, Tuarnia
Tuesday, July 08, 2008
We killed some more giants.
We found their lair.
We took their loot.
We returned to Yanni's Keep.
I feel funny sometimes.
We found their lair.
We took their loot.
We returned to Yanni's Keep.
I feel funny sometimes.
Labels: giants
Monday, May 26, 2008
Notable NPCs
Notable Locations
Events of the Session
- Sparry- part of the woodsmen we found who were attacked by the ape creature
- Yornika- heavily injured by the ape creature
- Selene Montesque- friend of Yanni's ruler of the northern country Maronsia
- Captain Kapper- guard of Shantelia in Maronsia near the area of the "rock trolls"
- Miara Maufrincia- friend of Yanni's ruler of the country Tuarnia
Notable Locations
- Blentautokians- dwarven clan that lives in the Golden Horde mountains keepers of the pestle
- Shantelia- township in Maronsia near the location of the mutant giants/rock trolls
- Nevesty- small town wiped out by the invisible ape
- Maronsia- A far northern country #1 on the Etara map
- Tuarnia- A southern country #20 on the Etara map
Events of the Session
- After some debate Orin with help pushes the statue over and this green slime stuff comes out and attacks
- It appears to target spell casters and drains spells to heal itself
- Yanni uses Passwall to escape the temple
- Nevesty is wiped out by an ape thing that escaped during the previous battle
- We hunt down the ape thing and help some woodsmen heal themselves
- The woodsmen go to Nevesty to bury the dead
- We don't bury anybody and escape back to Zhind and "Wight-stink" keep
- We purchase the lead and some other magic stuff in Zhind and meet back at "Wight-stink" keep
- I found some information on the dwarven clan that had the pestle
- Blentaurokians- clan name
- The information gathered by my reserach is around 200 years old so could be outdated
- They had deep mines
- They had good relations with a human group called the Watchers
- The Watchers were an outpost that monitored the ocean for pirates and attackers of long ago
- They worshiped Dyogorn the God of Vigilance
- There were rumors of a secret shaft connecting the Watchers outpost with the Blentaurokians fortress
- I have some fairly reliable information on the geographical location of the dwarven entrance
- Yanni received messages from two friends
- Selene Montesque- She has a mutant mountain giant problem and could use some help
- Miara Maufrincia- She reports a large army consisting of a lot of orcs heading north along the coast to the south
- I was visited by an old friend
- Faroxhxj finishes the lead box
- We decide to help with the mutant mountain giants
- We teleport to near the Temple of the Gods and transfer the key to the lead box and back into the bag of holding
- We continue our teleport trip to Shantelia in Maronsia
- We gather what little information we have on the giants and head to the location of the last ambush
- A fight ensues and I get smashed into a pancake and die horrendously
- Later I am told what happens
- Orin also gets pancaked and joins Findel in the piles of bodies
- The rock like trolls die at last
- A cloaked figure is standing over Findel with some kind of vile
- It "teleports" away with my body but leaves the vile
- Yanni and Valeska give chase to the cloaked one
- It takes my bag of holding and leaves a note and a item on my chest
- Yanni and Valeska give chase again
- Demona stuffs the odd item down my throat as per the instructions on the note
- My body bloats in extreme fashion but doesn't explode and I am revived
- Yanni and Valeska shoot every trick in the book at the now polymorphed figure
- I feel ok and we will need to resurrect Orin
Labels: Bat-Monkey-Invisible, Maronsia, Nevesty, Shantelia
Sunday, May 04, 2008
Notable NPC's
- Cyrallin- very ancient religious fanatic of the Red moon God of Travel
- Lord Soth- Undead bad guy who manipulated us in the past and continues to today
- Hugby- Leaping Lyon innkeeper in Obtuska
- Breuhonii the Bregart- the last known person to have both the key and the pestle to control the Gate of Freedom. Used the gate to his advantage until the dwarves stole it from him and separated the items.
- Monastery of Cyrallin- Ancient monastery supposed contains the key for the Gate of Freedom dedicated to the Red Moon religion located in Secalky (or was it Nevesty)
- Gate of Freedom- Located deep in the Golden Hoard Mountains. A gateway into another world. 738 years ago the D'eth'tenth people banished 77 hideous vllians. Might be a connection to the world of shadow or Ravenloft. Two way gate.
- Obtuska- small town of around 600. The Leaping Lyon inn is located here. Valeska is famous here due to a outstanding performance.
- Nevesty- old town mentioned by Dakton as a possible location of the monastery
- Secalky- old town mentioned by Dakton as a possible location of the monastery
- Dietcokesville- old town mentioned by Dakton as a possible location of the monastery
- Fagorun- a village visited by Valeska, Orion, and Demona nothing found here
- Demona raised Dakton from the dead
- He filled us in on the some of the details of his past and present including some of the clues found on the scroll
- The group split up Demona, Orion, and Valeska stayed in the countryside looking for the monastery. Dakton, Findel, Yanni, and Faroxhxj teleported to Strael-Tarl to research on the Gate of Freedom and the monastery.
- Dakton gets blown to smithereens potentially by an agent of Lord Soth. Findel keeps a toe.
- Valeska gives the performance of a lifetime to the residents of Obtuska at the Leaping Lyon inn
- Valeska, Demona, and Orion find the monastery and hire some local teenagers to do the digging labor while the other half of the group returns without Dakton. It is decided later on we will have to resurrect him.
- Demona teases the local workers with her pristine body as they leave
- The monastery is full of traps and some nasty monsters
- a xorn like creature with tentacles that cause blistering and boils
- 3 invisible bat like humaniods with claws that cause persistent wounding
- Looted the 3 coffins
- We enter a hidden chamber after much searching
- A coffin in the center with a large humanoid statue in the far wall
- Inside the coffin is a body wearing a necklace with a key-looking thing attached
- A trap was set off locking us in the chamber with some sort of anti-magic field
Labels: Session 3-27-08